In-game captureTake worlds
Seize planets and moons and fortify them against all comers. The rival empires will notice, and they will come to take them back.
Free to play. Now in alpha on Steam.
In-game captureRival empires rise, fall, scheme and go to war on their own. The galaxy is never the same twice.
Rival powers expand, forge alliances and declare war on their own, and they don't take kindly to trespassers.
Today's map is not tomorrow's. Worlds are won and lost every day.
Rival envoys meet to end their wars. One well-placed shot, and the war goes on.
Traders, patrols and war fleets crowd the stars at every hour.
No levels to grind. Your power is your ship, your gear and the crew at your side.
In-game captureSeize planets and moons and fortify them against all comers. The rival empires will notice, and they will come to take them back.
In-game captureColossal bosses guard the far reaches of the galaxy. Gather your friends and bring them down together.
In-game captureMine, haul and trade your way to a fortune, then forge gear no one else has.
Start a faction with your friends and put it on the map. Take worlds under your own flag, then build them up until everyone flying past can see whose they are.
Name it, pick your colours, raise your emblem and recruit pilots to your cause.
Plant your flag on new worlds and watch the map turn your colour. Then build the defences to keep them.
Grow a frontier settlement into a terraformed world, its city towers rising until they break the skyline.
Unlock upgrades that make your whole faction stronger.
Four great powers hold the edges of the galaxy, and nobody holds the centre. Each wants something different. The Crimson Fleet is recruiting now, and the others are coming.


A war fleet that builds.
The galaxy has laughed at the Fleet for two hundred years. The Fleet answered by building ships. Admiral Vesk runs it from Harrowhold.


Spies, not merchants.
The Black Auction at The Quiet sells secrets and nothing else. Sirin Khel, the Hand, has watched the galaxy for forty years.


A faith with a fleet.
Aurelia Solenne, the Lumen-Prime, rules from Solenne Prime. The Dominion carries its light past every horizon, and no frontier stays dark for long.


Merchants who wrote their law down.
A council runs the Guild from Aeruos Major, and every deal goes in the Ledger. If it happened, it's written down somewhere.
Seats in the alpha are limited. Email us for a key and we'll get you flying.
Put "Alpha key" in the subject line.
Coming to phones and tablets, in the same galaxy as PC.
New events every day, bigger ones every week, and seasons that return every year.
The schedule is being refreshed. Check back soon.
Every autumn the ion storms come back to the old eastern lane, and the wrecks of the Calloway convoy drift back with them. Drive off the salvage crews, work the wrecks, and bring down the Calloway Ghost.
The Void Syndicate is running contraband through the dark lanes. Hunt them down and seize the cargo.
The lanes are thick with Dominion patrols. Thin them out and bill the wrecks for the trouble.
Two names top the board this week: Sirin Marrow and Ondo Nerev. Both carry a fortune in bounties.
The forges are paying over the odds for Prismite. Corner the run before the other houses notice.
The wrecks of somebody's bad week are drifting through the lanes. Their loss is a paying contract.
Grease the wheels of commerce. Corner the Rarite trade and fill your holds before the season turns.
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
The Solar Dominion and the Void Syndicate have taken their quarrel into open space. Charge both sides for the privilege.
The forges are paying over the odds for Platite. Corner the run before the other houses notice.
Word is the Raider crews are testing the border again. Send the answer that needs no translating.
Dominion guns, Crimson guns -- the lanes don't care whose. Quiet them both.
The wrecks of somebody's bad week are drifting through the lanes. Their loss is a paying contract.
Void Syndicate operatives have overreached into open space. Break their formations and strip what falls.
Halla Voss has been ambushing pilots along the lanes. The board wants it stopped -- today.
The wrecks of somebody's bad week are drifting through the lanes. Their loss is a paying contract.
A standing bounty on anything hostile in the lanes. Clear it out and claim the Arc Projector.
Syndicate guns, Crimson guns -- the lanes don't care whose. Quiet them both.
Fast work for a sharp operator. Corner the Tanium run before the other houses notice.
The lanes stay open because somebody keeps them open. This shift, that somebody is you.
The Pirates and the Crimson Fleet have taken their quarrel into open space. Charge both sides for the privilege.
A Fissilite contract came in heavy. Fill the holds and don't ask what it's for.
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
Bren Kest has been ambushing pilots along the lanes. The board wants it stopped -- today.
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
Fast work for a sharp operator. Corner the Tanium run before the other houses notice.
A standing bounty on anything hostile in the lanes. Clear it out and claim the Arc Projector.
Fast work for a sharp operator. Corner the Tanium run before the other houses notice.
Halla Kest has been ambushing pilots along the lanes. The board wants it stopped -- today.
A standing bounty on anything hostile in the lanes. Clear it out and claim the Arc Projector.
A standing bounty on anything hostile in the lanes. Clear it out and claim your cut.
Dominion guns, Syndicate guns -- the lanes don't care whose. Quiet them both.
The wrecks of somebody's bad week are drifting through the lanes. Their loss is a paying contract.
A standing bounty on anything hostile in the lanes. Clear it out and claim your cut.
One writ, one name: Halla Aldane. The bounty is good until midnight.
Void Syndicate operatives have overreached into open space. Break their formations and strip what falls.
A Flex Steel contract came in heavy. Fill the holds and don't ask what it's for.
The Void Syndicate and the Pirates have taken their quarrel into open space. Charge both sides for the privilege.
A Venomite contract came in heavy. Fill the holds and don't ask what it's for.
Dray Rega has been ambushing pilots along the lanes. The board wants it stopped -- today.
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
The lanes stay open because somebody keeps them open. This shift, that somebody is you.
Fast work for a sharp operator. Corner the Tanium run before the other houses notice.
Word is the Raider crews are testing the border again. Send the answer that needs no translating.
A standing bounty on anything hostile in the lanes. Clear it out and claim the Arc Projector.
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
The Solar Dominion and the Void Syndicate have taken their quarrel into open space. Charge both sides for the privilege.
The lanes stay open because somebody keeps them open. This shift, that somebody is you.
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
The lanes are thick with Crimson raiders. Thin them out and bill the wrecks for the trouble.
The lanes stay open because somebody keeps them open. This shift, that somebody is you.
The wrecks of somebody's bad week are drifting through the lanes. Their loss is a paying contract.
The Pirates and the Crimson Fleet have taken their quarrel into open space. Charge both sides for the privilege.
One writ, one name: Sirin Quill. The bounty is good until midnight.
The forges are paying over the odds for Cryostone. Corner the run before the other houses notice.
The lanes stay open because somebody keeps them open. This shift, that somebody is you.
The Pirates and the Crimson Fleet have taken their quarrel into open space. Charge both sides for the privilege.
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
One writ, one name: Kessa Stark. The bounty is good until midnight.
A standing bounty on anything hostile in the lanes. Clear it out and claim the Arc Projector.
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
The wrecks of somebody's bad week are drifting through the lanes. Their loss is a paying contract.
Solar Dominion patrols have overreached into open space. Break their formations and strip what falls.
The forges are paying over the odds for Pyronite. Corner the run before the other houses notice.
A standing bounty on anything hostile in the lanes. Clear it out and claim the Arc Projector.
A standing bounty on anything hostile in the lanes. Clear it out and claim your cut.
Word is the Raider crews are testing the border again. Send the answer that needs no translating.
Contracts: The Sun-Hour · Pirate Purge · Merchant's Day
Dominion guns, Crimson guns -- the lanes don't care whose. Quiet them both.
Contracts: The Sun-Hour · The Daily Apology · Ore Quota
The wrecks of somebody's bad week are drifting through the lanes. Their loss is a paying contract.
Contracts: The Sun-Hour · Trade Route · Merchant's Day
Void Syndicate operatives have overreached into open space. Break their formations and strip what falls.
Contracts: Merchant's Day · Trade Route · The Listening
Halla Voss has been ambushing pilots along the lanes. The board wants it stopped -- today.
Contracts: Ore Quota · The Sun-Hour · Trade Route
The wrecks of somebody's bad week are drifting through the lanes. Their loss is a paying contract.
Contracts: Ore Quota · The Listening · Quiet Salvage
A standing bounty on anything hostile in the lanes. Clear it out and claim the Arc Projector.
Contracts: Ore Quota · Long Range Patrol · The Sun-Hour
Syndicate guns, Crimson guns -- the lanes don't care whose. Quiet them both.
Contracts: Trade Route · Quiet Salvage · Long Range Patrol
Fast work for a sharp operator. Corner the Tanium run before the other houses notice.
Contracts: Long Range Patrol · The Sun-Hour · The Listening
The lanes stay open because somebody keeps them open. This shift, that somebody is you.
Contracts: Pirate Purge · Ore Quota · The Daily Apology
The Pirates and the Crimson Fleet have taken their quarrel into open space. Charge both sides for the privilege.
Contracts: The Listening · The Daily Apology · The Sun-Hour
A Fissilite contract came in heavy. Fill the holds and don't ask what it's for.
Contracts: Quiet Salvage · The Daily Apology · Ore Quota
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
Contracts: Long Range Patrol · Pirate Purge · Trade Route
Bren Kest has been ambushing pilots along the lanes. The board wants it stopped -- today.
Contracts: Merchant's Day · Long Range Patrol · The Sun-Hour
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
Contracts: The Daily Apology · Merchant's Day · Long Range Patrol
Fast work for a sharp operator. Corner the Tanium run before the other houses notice.
Contracts: Trade Route · The Sun-Hour · The Daily Apology
A standing bounty on anything hostile in the lanes. Clear it out and claim the Arc Projector.
Contracts: Long Range Patrol · Pirate Purge · The Listening
Fast work for a sharp operator. Corner the Tanium run before the other houses notice.
Contracts: Ore Quota · Trade Route · Merchant's Day
Halla Kest has been ambushing pilots along the lanes. The board wants it stopped -- today.
Contracts: Merchant's Day · Pirate Purge · Trade Route
A standing bounty on anything hostile in the lanes. Clear it out and claim the Arc Projector.
Contracts: Trade Route · The Sun-Hour · Quiet Salvage
A standing bounty on anything hostile in the lanes. Clear it out and claim your cut.
Contracts: Long Range Patrol · Pirate Purge · Ore Quota
Dominion guns, Syndicate guns -- the lanes don't care whose. Quiet them both.
Contracts: Trade Route · Quiet Salvage · Pirate Purge
The wrecks of somebody's bad week are drifting through the lanes. Their loss is a paying contract.
Contracts: The Daily Apology · Trade Route · The Listening
A standing bounty on anything hostile in the lanes. Clear it out and claim your cut.
Contracts: The Daily Apology · The Listening · Long Range Patrol
One writ, one name: Halla Aldane. The bounty is good until midnight.
Contracts: The Sun-Hour · Long Range Patrol · The Daily Apology
Void Syndicate operatives have overreached into open space. Break their formations and strip what falls.
Contracts: The Sun-Hour · Trade Route · Quiet Salvage
A Flex Steel contract came in heavy. Fill the holds and don't ask what it's for.
Contracts: The Daily Apology · Long Range Patrol · Ore Quota
The Void Syndicate and the Pirates have taken their quarrel into open space. Charge both sides for the privilege.
Contracts: Long Range Patrol · Pirate Purge · The Daily Apology
A Venomite contract came in heavy. Fill the holds and don't ask what it's for.
Contracts: Pirate Purge · Quiet Salvage · Trade Route
Dray Rega has been ambushing pilots along the lanes. The board wants it stopped -- today.
Contracts: The Daily Apology · The Sun-Hour · Pirate Purge
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
Contracts: Pirate Purge · Merchant's Day · The Listening
The lanes stay open because somebody keeps them open. This shift, that somebody is you.
Contracts: The Daily Apology · Ore Quota · Quiet Salvage
Fast work for a sharp operator. Corner the Tanium run before the other houses notice.
Contracts: Pirate Purge · The Listening · Quiet Salvage
Word is the Raider crews are testing the border again. Send the answer that needs no translating.
Contracts: Long Range Patrol · Pirate Purge · The Sun-Hour
A standing bounty on anything hostile in the lanes. Clear it out and claim the Arc Projector.
Contracts: Long Range Patrol · Trade Route · Ore Quota
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
Contracts: Long Range Patrol · Merchant's Day · Pirate Purge
The Solar Dominion and the Void Syndicate have taken their quarrel into open space. Charge both sides for the privilege.
Contracts: Long Range Patrol · Pirate Purge · Ore Quota
The lanes stay open because somebody keeps them open. This shift, that somebody is you.
Contracts: The Daily Apology · Pirate Purge · Long Range Patrol
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
Contracts: Pirate Purge · The Listening · Merchant's Day
The lanes are thick with Crimson raiders. Thin them out and bill the wrecks for the trouble.
Contracts: Ore Quota · Merchant's Day · Quiet Salvage
The lanes stay open because somebody keeps them open. This shift, that somebody is you.
Contracts: Long Range Patrol · Ore Quota · Quiet Salvage
The wrecks of somebody's bad week are drifting through the lanes. Their loss is a paying contract.
Contracts: The Sun-Hour · Long Range Patrol · Quiet Salvage
The Pirates and the Crimson Fleet have taken their quarrel into open space. Charge both sides for the privilege.
Contracts: Merchant's Day · Quiet Salvage · Trade Route
One writ, one name: Sirin Quill. The bounty is good until midnight.
Contracts: The Sun-Hour · Merchant's Day · Trade Route
The forges are paying over the odds for Cryostone. Corner the run before the other houses notice.
Contracts: The Daily Apology · Long Range Patrol · Pirate Purge
The lanes stay open because somebody keeps them open. This shift, that somebody is you.
Contracts: Merchant's Day · The Sun-Hour · Long Range Patrol
The Pirates and the Crimson Fleet have taken their quarrel into open space. Charge both sides for the privilege.
Contracts: Merchant's Day · Quiet Salvage · Long Range Patrol
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
Contracts: Ore Quota · Merchant's Day · Long Range Patrol
One writ, one name: Kessa Stark. The bounty is good until midnight.
Contracts: Quiet Salvage · Ore Quota · Trade Route
A standing bounty on anything hostile in the lanes. Clear it out and claim the Arc Projector.
Contracts: Ore Quota · The Daily Apology · The Sun-Hour
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
Contracts: Ore Quota · Quiet Salvage · Trade Route
The wrecks of somebody's bad week are drifting through the lanes. Their loss is a paying contract.
Contracts: The Listening · Pirate Purge · The Sun-Hour
Solar Dominion patrols have overreached into open space. Break their formations and strip what falls.
Contracts: Quiet Salvage · The Sun-Hour · Merchant's Day
The forges are paying over the odds for Pyronite. Corner the run before the other houses notice.
Contracts: Ore Quota · The Sun-Hour · Long Range Patrol
A standing bounty on anything hostile in the lanes. Clear it out and claim the Arc Projector.
Contracts: Pirate Purge · Ore Quota · Quiet Salvage
A standing bounty on anything hostile in the lanes. Clear it out and claim your cut.
Contracts: The Daily Apology · Trade Route · Pirate Purge
The Void Syndicate is running contraband through the dark lanes. Hunt them down and seize the cargo.
BonusDouble Bounties Quest and event credit payouts are doubled all week.
Contracts: The Miner's Week · The Cartographer's Week
The lanes are thick with Dominion patrols. Thin them out and bill the wrecks for the trouble.
BonusOpen Skies Each new world you visit pays credits, up to 20 worlds this week.
Contracts: The Long Vigil · The Cartographer's Week
Two names top the board this week: Sirin Marrow and Ondo Nerev. Both carry a fortune in bounties.
BonusSalvage Surge Gear from destroyed ships rolls one rarity higher, 1 time in 4.
Contracts: The Long Listen · The Miner's Week
The forges are paying over the odds for Prismite. Corner the run before the other houses notice.
BonusMost Wanted Rare named villains prowl the lanes in force all week.
Contracts: The Long Listen · The Miner's Week
The wrecks of somebody's bad week are drifting through the lanes. Their loss is a paying contract.
BonusBoss Rush World bosses return 5 minutes after a kill instead of 15.
Contracts: The Long Vigil · The Miner's Week
Grease the wheels of commerce. Corner the Rarite trade and fill your holds before the season turns.
BonusSalvage Surge Gear from destroyed ships rolls one rarity higher, 1 time in 4.
Contracts: The Miner's Week · The Long Vigil
Debris fields are thick with salvage after the last skirmish. Strip them before the scrappers arrive.
BonusMost Wanted Rare named villains prowl the lanes in force all week.
Contracts: The Trader's Week · The Cartographer's Week
The Solar Dominion and the Void Syndicate have taken their quarrel into open space. Charge both sides for the privilege.
BonusBoss Rush World bosses return 5 minutes after a kill instead of 15.
Contracts: The Long Vigil · The Warrior's Week
The forges are paying over the odds for Platite. Corner the run before the other houses notice.
BonusDouble Bounties Quest and event credit payouts are doubled all week.
Contracts: The Long Listen · The Miner's Week
Three events come back on the same dates every year. Each one pays a crew card you can't get anywhere else.
15 Jul – 31 Aug, every year
The Perseid stream has darkened the outer lanes. Clear the hazards and harvest the ore it drags in.
1–7 Sep, every year
A week to honor the founders. Pick over their wrecks and unearth what the old fleets left behind.
20 Oct – 2 Nov, every year
Every autumn the ion storms come back to the old eastern lane, and the wrecks of the Calloway convoy drift back with them.